Our collection of arcade games has something for everyone, from timeless classics to the latest hits. With a carefully curated list of the best games, you're guaranteed to have an unforgettable time. Whether you're a seasoned gamer or a newcomer, you'll find endless hours of fun and excitement with our top-rated arcade games.
Game | Description | |||
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Arcade | ||||
Aliens Konami (1990) | Aliens (エイリアンズ) is a 1990 side-scrolling shooting game developed and published by Konami for arcades. It is based on the 1986 film of the same name. It never received a console port and remains as an arcade exclusive to this day. The multinational conglomerate Weyland-Yutani Corporation has lost contact with its mining colony, Hadley's Hope, in LV426 Acheron. In response, the Colonial Marine troops of the USS Sulaco decide to send their team to investigate. The marines soon discover that the place is infested by an unknown parasitic alien life form and that the Hadley's Hope crew was either exterminated or used as hosts to breed the creatures' next offspring. The game is a retelling of the events that take place in film; as such, it follows a similar plot, although it makes a few alterations to the story in order to accommodate it to game format. Players take the role of either Lieutenant Ellen Ripley or Corporal Dwayne Hicks in their investigative mission inside the remains of the space colony while fending off against a myriad of xenomorphs of all kinds and life cycle states. The game is at heart a side-scrolling shooter, although unlike most games in this genre, the character sprites are considerably large and the playfield is mainly set in a 2.5D perspective, allowing up and down movement, sharing as a result many similarities to games in the beat 'em up genre. An innovation this game introduces to the genre is the ability to crouch, which is helpful for fighting short height creatures and is a stance adopted by default while traveling through ventilation shafts. | |||
All American Football Leland (1989) | Allows players to select from a list of "college" teams in addition to "pro" teams representing the 26 cities/regions which had NFL teams at the time. It is also the only game in the series to allow users to purchase power-up items such as "beef" (for boosting the offensive line) and "go juice" (for a second wind on long gains) from a "sideline shop" during the game. The game did not have licenses from the NFL, NFLPA or the NCAA. Because of this, pro teams were only referred to by city (Green Bay, Pittsburgh, etc.), state (Minnesota) or region (New England). Most of the college teams featured were ones with names that were based geographically (Michigan, Wisconsin, etc.) or militaristic (Army and Navy). This feature was purely cosmetic as the teams all played the same regardless of which one was chosen. It also allowed users to choose their own team colors no matter which team they chose. Like its predecessors, All-American Football involved the use of a "spring stick," which required players to aim passes and kicks, making for more realistic gameplay. | |||
Arctic Thunder Midway Games (2000) | Arctic Thunder is a snowmobile racing game developed by Midway Games. It was released as an arcade game, as well as on the Sony PlayStation 2 and Xbox consoles, and was a launch title for the latter. In the arcade version of the game, jets blow cold or hot winds, depending on the setting, in the player's face during gameplay. Arctic Thunder is part of Midway's Thunder series, which also included Hydro Thunder, 4 Wheel Thunder, Offroad Thunder, and Hydro Thunder Hurricane. | |||
Area 51 Time Warner Interactive (1995) | Area 51 is a light gun arcade game released by Time Warner Interactive in 1995. It takes its name from the military facility. The plot of the game involves the player taking part in a Strategic Tactical Advanced Alien Response (STAAR) military incursion to prevent aliens, known as the Kronn, and alien-created zombies from taking over the Area 51 military facility. Produced as a last-ditch effort to reverse Atari's struggling fortunes, Area 51 largely underwhelmed critics, who compared it unfavorably to contemporary light gun shooters such as Virtua Cop 2, but was well-liked by players and became a major hit. The game was ported to the PlayStation, Sega Saturn and personal computers. Atari further capitalized on its success with Maximum Force, which used the same arcade board and similar graphics techniques and gameplay, and a direct sequel, Area 51: Site 4. | |||
Beatmania IIDX Konami/Bemani (1999) | Beatmania IIDX (Japanese: ビートマニア ツーディーエックス, Hepburn: Bītomania Tsū Di Ekkusu) (IIDX) is a series of rhythm video games, that was first released by Konami in Japan on 26 February 1999. Beatmania IIDX has since spawned 32 arcade releases and 14 console releases on the Sony PlayStation 2. It is the sequel to the beatmania game series,[4] and is part of the Bemani line of music games. Initially conceived and developed as a sequel to Beatmania, Konami released Beatmania IIDX in Japan in 1999. The development team designed the game to simulate the experience of a DJ performing at a real venue, and gave the cabinet a "club Visual Jockey style."[6] While its predecessor used five keys, IIDX had seven of them, increasing the games complexity and skill ceiling. The larger controller was integrated into the cabinet alongside a larger 40-inch widescreen monitor, dual speakers, and spotlights to replicate the feeling of performing at a live venue. Beatmania IIDX tasks the player with performing songs through a controller consisting of seven buttons and a turntable. Hitting the notes at the correct time increases the score and groove gauge bar, which if equal to or above 80% on Normal difficulty will allow the player to clear the stage. Failing to hit the notes at the correct time depletes the players groove gauge until it is empty.[9] Starting from beatmania IIDX 17 SIRIUS, two new note types are added: Charge Notes, which require the user to hold and release buttons in time with the music, and Backspin Scratches, which involve spinning the turntable in one direction and then turning it in the opposite direction at the end of the note. beatmania IIDX 23 copula introduced a variation called Hell Charge Notes, which refill the gauge when held down but rapidly deplete it when not. Unlike regular Charge Notes, they can be pressed at any time, though missing the start or end will still break the player's combo. Aside from standard single play with seven buttons and a turntable, Beatmania IIDX offers doubles play-style, where users can play with fourteen buttons and two turntables. Certain versions of Beatmania IIDX have modes that are available in both single and double play-styles such as Course mode, Step-up and Arena. In Course mode players are challenged to complete four songs in a row of similar difficulty with a shared health bar, if the health bar reaches zero during any song, the game ends. Step-up mode allows players to play up to four songs without fear of a game-over. However, only a small selections of songs will be available. Arena mode matches up to 4 players in a competitive lobby where each player can pick one song, whichever player performed the best across all 4 songs wins. | |||
Blasteroids Atari (1987) | Blasteroids is the third official sequel to the 1979 multidirectional shooter video game, Asteroids. It was developed by Atari Games and released in arcades in 1987. Unlike the previous games, Blasteroids uses raster graphics instead of vector graphics, and has power-ups and a boss. The gameplay is basically the same as the original. The player controls a spaceship viewed from "above" in a 2D representation of space, by rotating the ship, and using thrust to give the ship momentum. To slow down or completely stop moving, the player has to rotate the ship to face the direction it came from, and generate the right amount of thrust to nullify its momentum. The ship has a limited amount of fuel to generate thrust with. This fuel comes in the form of "Energy" that is also used for the ship's Shields which protect it against collisions and enemy fire. Once all Energy is gone, the player's ship is destroyed. The ship can shoot to destroy asteroids and enemy ships. The ship can also be transformed at will into 3 different versions: the Speeder with greatest speed, the Fighter with the most firepower, and the Warrior with extra armor. The objective is to destroy all the asteroids which have a set speed at which they fly through the sector. Asteroids come in varying sizes, and when shot, larger asteroids break into multiple smaller ones. Only shooting the smallest ones will actually remove them from the sector. Asteroids also come in different types. Normal asteroids don't contain anything, but red asteroids can contain power-ups in the form of Power Crystals that are released by completely destroying asteroids. Crystals decay over time. Popcorn Asteroids require several hits, which expands their size, and eventually makes them stop spinning. They can't be destroyed, but stopping them is enough to finish each sector. Egg asteroids contain leeches which home in on the user's ship and suck out its energy. They can be shot and destroyed. Finally there are Seeker asteroids which home in on the player's ship after being shot. | |||
Chase HQ Taito (1988) | Chase H.Q. is a vehicular combat racing game, originally released as an arcade video game by Taito in 1988. It is sometimes seen as a spiritual successor to Taito's earlier Full Throttle. The player assumes the role of a police officer named Tony Gibson, member of the "Chase Special Investigation Department". Along with his partner, Raymond Broady, he must stop fleeing criminals in high-speed pursuits in a black Porsche 928. Chase H.Q. was ported to many home computers by Ocean Software in 1989, including versions for the ZX Spectrum, Amstrad CPC, Commodore 64, MSX, Amiga and Atari ST. Taito produced versions for the Family Computer (1989), Game Boy (1990), Master System (1990), TurboGrafx-16 (1990), Game Gear (1991), and Saturn (1996). It was released for PlayStation 2 in Japan in 2007 as part of Taito Memories II Volume 2. The game was a commercial success, becoming Japan's highest-grossing dedicated arcade game of 1989 while also becoming a hit overseas for arcades and home systems. The game was also well received by critics. It was followed by three arcade-based sequels: Special Criminal Investigation (1989), Super Chase: Criminal Termination (1992) and Chase H.Q. 2 (2007). Two spin-offs were also released: Crime City (1989) and Quiz H.Q. (1990). | |||
Claw Machine Pinnacle - ICE (2015) | Set to $3.00 per game. Claw machine is set to "play until you win." So, $3.00 guarantees that you will win a prize. | |||
Crazy Taxi 2: Highrollers Hitmaker/Sega (2001) | Crazy Taxi 2 is a 2001 racing video game and the second installment of the Crazy Taxi series. Crazy Taxi 2 introduced several new features not found in the original, including two new cities, "Around Apple" and "Small Apple", both somewhat based on New York City. The new cities share four new drivers as default, bringing the total playable characters to eight. | |||
Cruis'n Exotica (2-Player) Midway (1999) | Manufactured by Midway in 1999, Cruis’n Exotica racing simulator is one of 45 machines under the Cruis’n name that began in 1972. Cruis’n Exotica takes you around several different courses that include a dinosaur course, underwater course as well as an outer space course. There are rusted out Chevy’s to compete against. Cruis’n Exotica Racing Arcade Game are given a selection of 7 cars to choose from, both in automatic and manual transmissions. This is a minimum and maximum 2-player game that is played in an upright standard style. The controls consist of brake and accelerator pedals, steering wheel, and four positions shifter. | |||
Donkey Nintendo (1981) | Donkey Kong was one of the earliest platform games, following Mario as he ascends a construction site to rescue Pauline from Donkey Kong. It was released in July 1981 and became Nintendo's first major international success. The windfall of $280 million rescued Nintendo of America from its financial crisis and established it as a prominent brand in America. | |||
Galaga Namco/Midway (1981) | Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower. Shigeru Yokoyama led development with a small team. Initial planning took about two months to finish. Originally developed for the Namco Galaxian arcade board, it was instead shifted to a new system as suggested by Namco's Research and Development division. Inspiration for the dual fighter mechanic was taken from a film that Yokoyama had seen prior to development, where a ship was captured using a large circular beam. The project became immensely popular around the company, with Namco's president Masaya Nakamura even taking interest. | |||
Hang On Sega (1985) | Hang-On is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and uses the Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen. Yu Suzuki began development of Hang-On after deciding to design a motorcycle racing game as a way to use a torsion bar in an arcade game. With market research suggesting GP 500 racing was popular, Suzuki took inspiration from world champion Freddie Spencer and his style of racing. The game's soundtrack was written by Hiroshi Kawaguchi, who used rock music that was uncommon in arcade games at the time. | |||
Hydro Thunder Midway (1999) | Hydro Thunder is an arcade inshore powerboat racing video game originally released by Midway Games in February 1999 and later released for the Sega Dreamcast as a launch title later that year. It was also released for the PlayStation and Nintendo 64 in early 2000. This game is part of Midway's Thunder series of racing games, which includes Offroad Thunder, 4 Wheel Thunder, and Arctic Thunder. Hydro Thunder Hurricane, a sequel to Hydro Thunder, was later released for the Xbox 360 on July 27, 2010 on Xbox Live Arcade. The Dreamcast version received favorable reviews, while the Nintendo 64 and PlayStation versions received mixed or average reviews, according to the review aggregation website GameRankings. Its popularity merited its inclusion on the compilation disc Midway Arcade Treasures 3, which was released in 2005 for the GameCube, PlayStation 2, and Xbox. Arcade version showcasing the boat Banshee racing on the Ship Graveyard track The gameplay of Hydro Thunder is similar to Sega's Daytona USA. It consists of racing high-tech speedboats through treacherous environments, from the cold seas of the Arctic Circle to a post-apocalyptic version of New York City. | |||
Mortal Kombat Midway (1992) | Mortal Kombat is an American media franchise centered on a series of fighting video games originally developed by Midway Games in 1992. The original Mortal Kombat arcade game spawned a franchise consisting of action-adventure games, a comic book series, a card game, films, an animated TV series, and a live-action tour. Mortal Kombat has become the best-selling fighting game franchise worldwide and one of the highest-grossing media franchises of all time. The series has a reputation for high levels of graphic violence, including, most notably, its fatalities, which are finishing moves that kill defeated opponents instead of knocking them out. Controversies surrounding Mortal Kombat, in part, led to the creation of the Entertainment Software Rating Board (ESRB) video game rating system. Early games in the series were noted for their realistic digitized sprites and an extensive use of palette swapping to create new characters. Following Midway's bankruptcy, the Mortal Kombat development team was acquired by Warner Bros. Entertainment and re-established as NetherRealm Studios. | |||
Ms. PAC-MAN (2 games) Midway (1982) | Ms. Pac-Man is a 1982 maze arcade video game developed by General Computer Corporation and published by Midway. It is a spin-off sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, which turn blue and flee. General Computer made the game as a modification kit for the original Pac-Man, titled Crazy Otto. However, due to previous legal action with Atari, Inc., GCC was forced to present the project to Midway, the North American and Japanese distributor of Pac-Man. Midway purchased the project and enlisted GCC to use the game as a basis for the sequel to Pac-Man. Multiple names were considered for the game, including Miss Pac-Man and Mrs. Pac-Man, before the final name was chosen for being easier to pronounce. While development had started without Namco's consent, company president Masaya Nakamura was brought in and provided feedback on the player character's design. The company ultimately collected the same royalties on each cabinet as they had with Pac-Man. | |||
NFL Blitz Midway (1999) | NFL Blitz '99 was manufactured by Midway Games in 1998. Players choose an official NFL team, each with unique statistics, and compete in American football games with very few real-world rules. The object of the game is to try and win the Superbowl! | |||
Operation Thunderbolt Taito (1988) | Operation Thunderbolt is a light gun shooter video game developed by Taito and released for arcades in 1988. As the sequel to Operation Wolf, changes include two-player gameplay with two positional gun controllers mounted on the arcade cabinet, and a new forward-scrolling pseudo-3D perspective combined with side-scrolling sections. The arcade game was a commercial success and was one of the top three highest-grossing dedicated arcade games of 1989 in both Japan and the United States. Versions were released for Amiga, Commodore 64, and Super Nintendo Entertainment System. The arcade exclusive sequel Operation Wolf 3 was released in 1994. Gameplay Green berets Roy Adams and Hardy Jones must save American hostages from a hijacked airliner which was forced to land in the fictional African province, Kalubya. They must capture six different bases, shoot enemies with machine guns or grenade launcher, and try to save the hostages. Enemies include soldiers, jeeps, tanks, and helicopters, attacking with bullets, grenades, or rockets. In stages 4 and 6, killing one of the hostages will decrease the player's life. At least one hostage must be rescued in those stages, or the game is over. In Stage 8, the players must engage with the lead hijacker holding the pilot hostage. Continues are not permitted. If the pilot gets killed, a bad ending will be shown "The pilot is dead; escape is impossible". If the hijacker is killed, the good ending will be shown where the player and hostages flee the hostile nation, with the plane's takeoff. Changes from Operation Wolf include the arcade cabinet using positional gun controllers instead of light gun, two-player simultaneous play with two mounted guns, and a new forward-scrolling pseudo-3D perspective combined with side-scrolling sections. | |||
Over Drive Konami (1990) | Over Drive is a racing game produced by Konami in 1990. | |||
Pac-Land Namco/Midway (1984) | Pac-Land is a 1984 side-scrolling arcade platform game developed and released by Namco. It was distributed in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man, the player must make it to the end of each stage to return a lost fairy back to its home in Fairyland. Pac-Man will need to avoid obstacles, such as falling logs and water-spewing fire hydrants, alongside his enemies, the Ghost Gang. Eating large flashing Power Pellets will cause the ghosts to turn blue, allowing Pac-Man to eat them for points. Pac-Land was created by Namco Research and Development 1 programmer Yoshihiro Kishimoto, who was tasked with creating an arcade game based on the American Pac-Man cartoon television series by Hanna-Barbera. The backgrounds were made to be vibrant and colorful, and the characters to be detailed and move smoothly to match the show's animation style. The control scheme was inspired by Konami's Track & Field (1983), using buttons instead of a traditional joystick to make it stand out among other games at the time. A new Namco Pac-Land arcade system was created to make it easier to develop the game and was used for several later Namco games, including Baraduke (1985) and Metro-Cross (1985). | |||
Pac-Man Namco (1980) | Pac-Man is one of the longest-running, best-selling, and highest-grossing video game franchises in history, and the game has seen regular releases for over 40 years, has sold nearly 48 million copies across all of the platforms, and has grossed over US$14 billion, most of which has been from the original arcade game. The character of Pac-Man is the official mascot of Bandai Namco, and remains one of the most recognizable video game characters in history. The franchise has been seen as important and influential, and is often used as a representation for 1980s popular culture and video games as a whole. | |||
Punch-Out!! Nintendo (1984) | Punch-Out!! is an 1984 arcade boxing video game by Nintendo. It was the first in a series of Punch-Out!! games. The arcade game was a global commercial success, becoming the top-performing arcade game of 1984 in the United States. It produced an arcade sequel known as Super Punch-Out!!, a spin-off of the series titled Arm Wrestling, a highly popular version for the NES originally known as Mike Tyson's Punch Out!!, and Super Punch-Out!! for the SNES. The arcade game introduced recurring video games characters such as Glass Joe, Piston Hurricane, Bald Bull, and Mr. Sandman. It was also the debut project at Nintendo for composer Koji Kondo, better known for his later contributions in the Super Mario and The Legend of Zelda series. | |||
Radikal Bikers Gaelco (1998) | Radikal Bikers is a racing arcade game developed by the Spanish company Gaelco in 1998. The spiritual successor to this game was Smashing Drive. Radikal Bikers is set in a Mediterranean environment, and is based on delivering pizza on a rare Italian scooter called Italjet Dragster in heavy traffic before your AI opponent does, while getting points. The arcade version has three difficulty levels, which correspond to each of the different places: Margherita (easy, set in Milan), Capricciosa (medium, set in Rome), and Diabola (hard, set in Naples). If you beat all four races in a level, you get to play the next level free. Meanwhile, the PlayStation version includes four more locations on top of the original three as part of the extended Radikal mode: Marinara (set in Venice), Fantasia (set in Paris), Reggiana (set in London) and Americana (set in New York). | |||
Scramble Konami/Stern (1981) | Scramble (スクランブル, Sukuranburu) is a horizontally scrolling shooter arcade video game released in 1981. It was developed by Konami and manufactured and distributed by Leijac in Japan and Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels,[4] and it established the foundation for a new genre. It was Konami's first major worldwide hit. In the United States, it sold 15,136 arcade cabinets within five months and became Stern's second best-selling game. Scramble was not ported to any major contemporary consoles or computers, but there were releases for the Tomy Tutor and Vectrex as well as dedicated tabletop/handheld versions. Unauthorized clones for the VIC-20 and Commodore 64 used the same name as the original. The BBC Micro clone was called Rocket Raid, marketed by Acornsoft from 1982 and primarily within the UK. Scramble's sequel, the more difficult Super Cobra, was released later that year. Gradius (1985) was originally intended to be a follow-up to Scramble. | |||
Spy Hunter Bally Midway (1983) | Spy Hunter is a vehicular combat game developed by Bally Midway and released for arcades in 1983. The game draws inspiration from the James Bond films and was originally supposed to carry the James Bond brand. The object of the game is to drive down roads in the technologically advanced "Interceptor" car and destroy various enemy vehicles with a variety of onboard weapons. Spy Hunter was produced in both sit-down and standard upright versions with the latter being more common.[8] The game's controls consist of a steering wheel in the form of a futuristic aircraft-style yoke with several special-purpose buttons, a two-position stick shift (offering 'low' and 'high' gears), and a pedal used for acceleration. Spy Hunter was a commercial success in American arcades, where it was one of the top five highest-grossing arcade games of 1984 and 1985. It was ported to the Atari 2600, Atari 8-bit computers, Amstrad CPC, ZX Spectrum, Commodore 64, Apple II, ColecoVision, MS-DOS, Nintendo Entertainment System, and BBC Micro. Spy Hunter was followed by Spy Hunter II, which added a 3D view and two-player split-screen play, a pinball tie-in, and a successor series of games bearing the Spy Hunter name. In addition, the NES received a sequel titled Super Spy Hunter. | |||
Star Wars Trilogy Sega (1998) | Sega Star Wars Trilogy Arcade Machine, sit down deluxe version, first released in 1998, is a 3-D rail shooter based on the original trilogy of Star Wars films, released alongside the special editions of these films. Gameplay involves the player moving a crosshair around the screen using a joystick and pressing the fire button on top of the joystick to shoot. A “special event” button lights at certain points of the game and when pressed, triggers an event to happen onscreen. The game puts the player in several key battles of the Star Wars films with one mission for each original Star Wars film. The game combines flight in several different vehicle types, first-person shooting, and a unique lightsaber mode. It uses several pieces of the original film scores, with some dialogue from the films, but most of it is re-recorded with impersonations of the original voices. | |||
Star Wars: The Empire Strikes Back Atari (1983) | Star Wars: The Empire Strikes Back is the sequel to the vector graphics Star Wars arcade video game released by Atari, Inc. in 1983. It was made available by Atari Games in 1985 as a conversion kit for the original game. As in Star Wars, the player takes on the role of Luke Skywalker in a set of battle sequences from a first-person perspective. The game features the Battle of Hoth and the subsequent escape of the Millennium Falcon through an asteroid field. It is the third Star Wars arcade title from Atari; the raster game Return of the Jedi came out the previous year. During the Hoth sequences, the player is flying a Rebel snowspeeder. The first section has the player patrolling in a search and destroy mission for Probots (Imperial Probe Droids). Imperial transmissions emanating from the Probots can be shot to prolong the stage. Once the transmission is completed, the player advances. To earn a Jedi letter, the player must eradicate the specified number of probots. The second snowspeeder sequence involves the assault of AT-AT and AT-ST walkers against the Rebel shield generator. The walkers have to be either destroyed or avoided, as collisions will damage the aircraft. The player has four tow-cables which can be used to take down the AT-AT walkers instantly if fired at the walker's legs. Otherwise, the player has to aim for the red cockpits in order to destroy the walkers. To earn a Jedi letter, the player must eradicate the specified number of walkers. | |||
StepMania (Dance Dance Revolution Cabinet Upgrade) Konami/MIT (2006) | StepMania is a cross-platform rhythm video game and engine. It was originally developed as a clone of Konami's arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety of rhythm-based game types. Released under the MIT License, StepMania is open-source free software. Several video game series use StepMania as their game engines. This includes In the Groove, Pump It Up Pro, Pump It Up Infinity, and StepManiaX. StepMania was included in a video game exhibition at New York's Museum of the Moving Image in 2005. StepMania was originally developed as an open-source clone of Konami's arcade game series Dance Dance Revolution (DDR). During the first three major versions, the Interface was based heavily on DDR's. New versions were released relatively quickly at first, culminating in version 3.9 in 2005. In 2010, after almost 5 years of work without a stable release, StepMania creator Chris Danford forked a 2006 build of StepMania, paused development on the bleeding edge branch, and labeled the new branch StepMania 4 beta. A separate development team called the Spinal Shark Collective forked the bleeding-edge branch and continued work on it, branding it sm-ssc. On 30 May 2011, sm-ssc gained official status and was renamed StepMania 5.0. Development on the upcoming version, 5.1, has gone cold over the past few years after a couple of betas were released over at GitHub.[7] Project OutFox (formerly known as StepMania 5.3, initially labeled as FoxMania) is a currently closed-source fork of the 5.0 and 5.1 codebase originally planned to reintegrate in StepMania, however further in development, it was decided to become an independent project due to its larger scope of goals while still sharing codebase improvements to future versions of StepMania. These improvements include modernizing the original codebase to improve performance and graphical fidelity, refurbishing aspects of the engine that have been neglected, and to improve and expand its support for other game types and styles. | |||
Teenage Mutant Ninja Turtles: Turtles in Time Konami (1991) | Teenage Mutant Ninja Turtles: Turtles in Time, released as Teenage Mutant Hero Turtles: Turtles in Time in Europe, is a 1991 beat 'em up game developed and published by Konami for arcades. A sequel to the original Teenage Mutant Ninja Turtles arcade game, it is a side-scrolling game based mainly on the 1987 TMNT animated series. Originally an arcade game, Turtles in Time was ported to the Super Nintendo Entertainment System in 1992 under the title Teenage Mutant Ninja Turtles IV: Turtles in Time, continuing the numbering from the earlier Turtles games released on the original NES. That same year, a game that borrowed many elements, Teenage Mutant Ninja Turtles: The Hyperstone Heist, was released for the Sega Genesis. In 2005, the arcade version of Turtles in Time was rereleased on newer consoles. A slightly altered version of the arcade game was included as an unlockable bonus in the 2005 game Teenage Mutant Ninja Turtles 3: Mutant Nightmare. On August 5, 2009, Ubisoft released a 3D remake of the game, Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled, available as a download for Xbox 360 via Xbox Live Arcade. A downloadable PlayStation 3 version was later released via PlayStation Network on September 10, 2009. | |||
Tempest Atari (1981) | Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned, and can fire blaster shots to destroy enemies and obstacles by pressing a button. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). This feature increases the preferred starting level, which therefore could also be used to allowing the player to continue the previous game if they wished. Tempest was one of the first video games with a progressive level design where the levels themselves varied rather than giving the player the same layout with increasing difficulty. | |||
Virtua Fighter Sega (1993) | Virtua Fighter is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in December 1993. It was the first arcade fighting game to feature fully 3D polygon graphics. The game was ported to Sega Saturn as a global launch title in 1994 and 1995, and also received a port to the Sega 32X. The game was critically acclaimed and a major hit, becoming one of Sega's best-selling arcade games of all time with more than 40,000 arcade units sold while the Saturn versions sold over 1 million copies. Virtua Fighter was highly regarded for its in-depth 3D fighting engine and real-world fighting techniques, and has been revolutionary and highly influential in the evolution of the genre and video games in general.[5][6] Its success led to the Virtua Fighter series, with its sequel Virtua Fighter 2 coming in 1994. | |||
Pinball | ||||
Avengers: Infinity Quest Pro Stern Pinball (2020) | For over 50 years the Avengers have delighted fans through comic books, television series and movies. In this pinball adventure, players will transform into their favorite Super Heroes as they battle Thanos and his minions across the cosmos. On his unrelenting quest for intergalactic omnipotent power, it’s a race to hunt down and recover the six Infinity Gems before Thanos gets his hands on them. It’s up to the player to stop Thanos and the Black Order from succeeding in this action-packed pinball experience. “Like the Avengers, our team of designers, programmers, artists, and engineers have assembled to bring this universe to life in pinball form through incredible artwork, design, visuals, and sounds. This comic book universe has remained a staple in pop culture since first appearing in 1963. Through Avengers: Infinity Quest pinball machines, that tradition will carry on for current and future generations of fans,” said Gary Stern, Chairman and CEO of Stern Pinball, Inc. The Pro model all features an interactive Dr. Strange spinning kinetic sling ring disc with dual direction velocity detection, aiding players on their journey to opening portals and starting Infinity Gem quests. All models feature a gravity defying Avengers Tower magnetic lock ramp with gravitational vari-target and magnet hold, capturing pinballs in midair as players unlock Iron Man Multiball. In addition to distinct hand-drawn artwork, all models feature an Avengers Computer Bingo grid 3-target drop bank, a Thor captive ball, Hulk spinning target, custom intricate wireform ramps, and 3 full size flippers. | |||
Close Encounters of the Third Kind Gotlieb (1977) | Gottlieb’s Close Encounters of the Third Kind was based on the 1977 science-fiction film of the same name. Gottlieb had recently been purchased by Columbia Pictures, and Close Encounters represents one of the first attempts at synergy between a Columbia property and their newly acquired pinball division. An electromechanical version of this game was also made by Gottlieb in fewer numbers. The game features a spinner, a set of drop targets and Gottlieb’s trademark roto-target in the top right corner of the playfield. | |||
Simpsons Pinball Party Stern Pinball (2003) | The adventures of America’s most colorful family, THE SIMPSONS, are transformed into a wild affair in STERN Pinball’s, THE SIMPSONS/PINBALL PARTY™. The game features many of THE SIMPSONS favorite characters on a two-level playfield, complete with game modes influenced by various classic SIMPSONS’ episodes. The object of THE SIMPSONS PINBALL PARTY is to help the citizens of Springfield to party like there’s no tomorrow. The game features a talking-moving Homer head and Bart on a skateboard attached to a captive ball feature, as well as Itchy & Scratchy drop targets and Comic Book Guy. The garage door in THE SIMPSONS‘ house leads to the second playfield level which features a dot matrix color television, a monorail that transports the ball across the playfield and a couch that when filled with three pinballs starts multi-ball. SIMPSONS’ creator Matt Groening and Bongo/Fox Studios developed the artwork for THE SIMPSONS/PINBALL PARTY. The game also features original dialog performed by the show’s voice actors Nancy Cartwright, Hank Azaria and Dan Castellaneta. Gary STERN comments, “THE SIMPSONS/PINBALL PARTY is a great game with action for players of all levels. The title THE SIMPSONS appeals to all ages, but particularly to our core 20’s to 30’s market.” Keith Johnson, former Williams employee and software designer on THE SIMPSONS/PINBALL PARTY says, “In the last 12 years, both pinball and The Simpsons have come a long way, and it was my goal to design a game that illustrates that perfectly. Casual players will be attracted to the Simpsons license and the compelling gadgets. Regular players will be astounded by the sheer amount of things to do and accomplish on the game. I think players of all kinds will be drawn in and find the game satisfying regardless of their skill level.” | |||
Star Wars Premium Pinball Stern Pinball (2017) | Star Wars pinball immerses players in the dynamic and challenging Star Wars pinball environment as they battle to restore justice to the Galaxy. Stern’s Star Wars Premium and Limited Edition machines are packed with features that provide an irresistible game experience. The game includes select speech and footage from the original Star Wars trilogy; color-changing LED-lighted inserts; a sculpted LED-lit Millennium Falcon; and a sculpted TIE Fighter. The Premium model also feature two LCD screens, an exploding Death Star interactive display, and a hyperspace ramp. | |||
Stranger Things Premium Stern Pinball (2019) | Experience the terrifying forces in Hawkins, Indiana that turn this small town “upside down” with supernatural elements, strange sightings, and government secrets. Stranger Things pinball machines will immerse players in a search to unravel the extraordinary mysteries and secret government experiments taking place at the Hawkins National Laboratory. The gameplay focuses on unlocking the hidden meanings of supernatural events occurring in and around the town, including the appearance of a girl known as “Eleven” with telekinetic abilities. The ball is wild as Mike, Lucas, Dustin, Will, Joyce, and Police Chief Jim Hopper help Eleven close the dimensional gate. “Stranger Things is one of the most successful shows of all time, connecting with people around the world and across generations. This game features action, mystery, suspense, and humor; Stranger Things is a perfect fit for pinball,” said Gary Stern, Chairman and CEO of Stern Pinball, Inc. The Premium model features a first ever video projector that displays images and animations directly on the playfield, creating dramatic interactions with gameplay action. The center of the playfield features a unique ramp that doubles as a screen and leads the player into a direct battle with the Demogorgon. These models also feature a new Eleven themed “telekinetic” magnetic ball lock. The Premium model also features distinct hand-drawn art in addition to the custom sculpted, interactive Demogorgon bash toy, guarded by drop targets and a rotating ramp. All models include two hideout ball scoops, a Demodog spinner, three custom ramps, and game rules that will transport players into the Upside Down. | |||
Teenage Mutant Ninja Turtles Data East (1991) | The Teenage Mutant Ninja Turtles pinball machine by Data East is based on the original comics and film, and was a leader in pinball innovation. The machine features a dot-matrix display, the first disappearing underground pinball shot, and a spinning pizza. Players can earn points by: Bronco-Bustin' Turtle: Raphael climbs on the Bronco Bumper Beat the Clock: Players must master the Twin Skill Shot ramps before time runs out to earn 10 million points Double Pinball Excitement: Players can earn points on the Twin Skill Shot Ramps, which are worth 250,000 points per ball in play | |||
Teenage Mutant Ninja Turtles Premium Stern Pinball (2020) | Leonardo, Donatello, Raphael and Michelangelo are the Teenage Mutant Ninja Turtles, trained in the art of ninjutsu by their wise rat sensei, Master Splinter. Is New York City ready for these radical reptile brothers? With a sick sewer lair and tough friends like April O’Neil and Casey Jones, the Turtles are about to face evils more dangerous and pizza more delicious than anything they could have ever imagined. In this pinball adventure players will go to battle as the Turtles fight villains like Shredder, the Krang and loads of super-powerful mutants, to become the heroes they were destined to be, and have loads of fun along the way! “Teenage Mutant Ninja Turtles began as a comic book, morphed into a hit animated show, and has grown into a beloved and iconic global pop culture phenomenon. We have worked directly with Nickelodeon to bring these heroes in a half-shell into the pinball dimension. This game has pure pinball power,” said Gary Stern, Chairman and CEO of Stern Pinball, Inc. The Premium model features an interactive custom sculpted Turtles Van, equipped to lock up to 4 balls inside with a mechanical opening/closing side door, ready to unleash multiball havoc upon players. These models also feature the iconic TMNT Glider, a custom-sculpted, player-controlled diverter assembly stationed above both ramps, giving players the ability to control and transport the ball to the flipper of their choice. In addition, a custom-sculpted mechanical Krang toy hovers over the pop bumpers, jumping up and down while taunting players throughout game action. The Premium model features distinct hand-drawn art in addition to a high speed magnetic spinning pizza disc capable of holding and throwing 3 balls during pizza multiball mayhem. The original 1987 theme music complements the action with custom video scenes and events created exclusively for this pinball experience. All models include 3 flippers, 3 high speed ramps, and a hidden ninja training ball lock area. | |||
Sport Game | ||||
Bubble Hockey - Bruins vs. Whalers Chexx - ICE (2024) | Classic Bubble Hockey with an LED jumbotron featuring the Boston Bruins vs. the Hartford Whalers. | |||
Foosball Barron Sports | ||||
Golden Tee Incredible Technologies (1995) | Golden Tee Golf is a golf arcade game series by Incredible Technologies. Its signature feature is the use of a trackball to determine the power, direction and curve of the player's golf shot. Play modes include casual 18-hole golf, closest to the pin, and online tournaments. One of the longest running arcade game series, Golden Tee has maintained a large following and spawned a competitive tournament scene. | |||
Ice Ball (2 Lanes) ICE | ICE'S revolutionary version of the traditional alley roller. ICEBALL was designed with the operator in mind at all times. ICEBALL was designed with unprecedented durability and serviceability in every area of the game. It is a 10 ft. alley that has a remarkable number of great features ranging from the electronics which were strategically placed in the front of the game as opposed to the old skeeballs which had all the electronics in the back of the game making access so much more difficult. | |||
Madden: Season 2 Global VR (2006) | Madden Season 2 is an update to the arcade version of Madden Football by Global VR. The game engine is based on the Madden NFL console game produced by EA. Notable improvements over the original Madden arcade game. Season Mode: Anyone who has a Global VR players card can play a season using the real 2006-07 season. Training Mode: Players with a Global VR Players card run through a series of training camps to earn power ups that can be used in single and multiplayer games but not in tournaments. Made the gameplay faster paced to accommodate the arcade market. Team and roster updates. | |||
PAC-MAN Smash Bandai Namco (2012) | If you are looking for a truly innovative concept in air hockey then look no further than Pac-Man Smash by Bandai Namco. This is a game that puts a new twist on the classic arcade game that will leave players wanting to play again while trying to catch their breaths at the same time. |
Our collection of arcade games has something for everyone, from timeless classics to the latest hits. With a carefully curated list of the best games, you're guaranteed to have an unforgettable time. Whether you're a seasoned gamer or a newcomer, you'll find endless hours of fun and excitement with our top-rated arcade games.
Aliens
All American Football
Arctic Thunder
Area 51
Beatmania IIDX
Blasteroids
Chase HQ
Claw Machine
Crazy Taxi 2: Highrollers
Cruis'n Exotica (2-Player)
Donkey
Galaga
Hang On
Hydro Thunder
Mortal Kombat
Ms. PAC-MAN (2 games)
NFL Blitz
Operation Thunderbolt
Over Drive
Pac-Land
Pac-Man
Punch-Out!!
Radikal Bikers
Scramble
Spy Hunter
Star Wars Trilogy
Star Wars: The Empire Strikes Back
StepMania (Dance Dance Revolution Cabinet Upgrade)
Teenage Mutant Ninja Turtles: Turtles in Time
Tempest
Virtua Fighter
Avengers: Infinity Quest Pro
Close Encounters of the Third Kind
Simpsons Pinball Party
Star Wars Premium Pinball
Stranger Things Premium
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles Premium
Bubble Hockey - Bruins vs. Whalers
Foosball
Golden Tee
Ice Ball (2 Lanes)
Madden: Season 2
PAC-MAN Smash